Gamepay
  • Introduction
  • Gamepay - Executive Summary
  • Getting Started
  • User Journey
  • Web 3.0 Games Market Stats
  • Company Overview
    • What is Gamepay?
    • Gamepay's Vision & Mission
    • Current Gaming Industry Challenges
    • Our Solutions
    • Competitor Uniqueness
    • Why Gamepay?
  • Key Elements
    • Features of Gamepay
    • Gamepay products & services
    • What is GPY?
    • Gamepay Interconnected Web 3.0 Ecosystem
    • NFT Marketplace
  • Use Cases
    • Who can benefit from our ecosystem?
      • Gamepay Business Model
    • Gamepay Revenue Model
    • Token Economy
      • Token Overview
    • Token Utility
    • Token Allocation
      • Staking Mechanism
  • Our Team
    • A Seasoned Team of Gamepay
    • Roadmap
    • Great Investors and Grant Awarded
    • Contracts
    • FAQ
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  1. Use Cases

Token Economy

Sustainable Token Economic Model

We are building a new economic model that will allow self-sustaining and evolving "digital societies" to create value via minting, trading, and exchanging digital assets in the digital world and in the new metaverse. These digital assets are in the form of non-fungible tokens (NFTs), fungible tokens, utility tokens, decentralised financial products and services, and other ways that are yet to be invented in the new metaverse.

As part of this new economic model, the tokenized gig economy (gig economy wrapped in the new token economy) is providing an opportunity for Gamers demographics to carry out tasks and activities, including games, and earn tokens that can then ultimately be converted into fiat or be used (in crypto assets) to pay for goods and services as crypto market adoption takes place and crypto currencies are more widely used in the real (offline) economy.

The Gamepay platform allows gamers to earn SILK while playing and using the platform, unlocking access to games, exclusive airdrops, competitions and community engagement. With the SILK tokens, players in the ecosystem can buy utilities as well as participate in the governance of the project.

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Last updated 2 years ago